Top : Graphics
CompaniesPersonal_Pages
____________________
Algorithms_and_Data_Structures
Libraries
____________________
|
|
flipCode http://www.flipcode.com/ Find article, coding techniques, news, and interviews relating to Graphics and (more generally) to Game programming. |
|
|
Win Design http://www.windesign.at/ 3D graphics programming with PowerRender and C++. |
|
|
Swap-Meet http://www.theswapmeet.com/ An interactive 3D community, composed primarily of NeMo Dev or Creation users. |
|
|
Design By Numbers http://dbn.media.mit.edu/ A programming environment and language created for visual designers and artists as an introduction to computational design. |
|
|
Linux Demo Scene http://optimum.sourceforge.net/ Code examples of a number of graphics effects. |
|
|
Ultimate Game Programming http://www.UltimateGameProgramming.com/ Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming. |
|
|
A Human's Eye View: Motion Blur and Frameless Rendering http://www.acm.org/crossroads/xrds3-4/ellen.html "This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality.&qu |
|
|
Win95 Game Programmer's Encyclopedia http://www.geocities.com/SiliconValley/2151/win95gpe.html Win95GPE is a resource with code for windows graphics, palettes, and dibs. |
|
|
PC Game Programmer's Encyclopedia http://www.geocities.com/SiliconValley/2151/pcgpe.html PCGPE is a compilation of numerous aspects of game programming in MS-DOS. |
|
|
Geo informational system http://gisar.sourceforge.net/ENG/Index.htm Dynamic models of real objects that may be used for the development of any functional and visual models of the real world. |
|
|
Graphics Gems Repository http://www.acm.org/pubs/tog/GraphicsGems/ Free code repository for the 5 volume set of books on various computer graphics programming techniques. |
|
|
PhoeniX http://mitglied.lycos.de/PhoeniXHome/main.htm Offers pascal sources, tutorials, links and java applets. |
|
|
Softwareburner http://www.softwareburner.de/softwareburner.htm Site for OpenGL programming in Java, Gl4Java and C++. |
|
|
Visual Basic Games and Graphics http://martincastaneda.htmlplanet.com/ Visual basic graphics, animation and activex games. |
|
|
3D API Information Page http://www.geocities.com/SiliconValley/Monitor/2254/ Information on Direct3D, OpenGL, Fahrenheit, Java 3D API. |
|
|
Algorithmic Art Room http://www.geocities.com/SoHo/Exhibit/8033/room/exhibit.htm A collection of algorithmic art using original Java applets. |
|
|
Graphics Languages Tutorials http://www.nichewo.com/gltut/ Common fundamentals of graphics programming. OpenGL, Java3D and graphics programming in Delphi, C++ and Java. |
|
|
Thomas Mølhave http://home10.inet.tele.dk/moelhave/tutors/3d/transformations/transformations.html 3D graphics programming with C++ tips including scaling, rotation and transformations. |
|
|
Ninja Cross http://www.ninjacross.it/ Programming and game development projects including screen shots and source code. |
|
|
Lode's Computer Graphics Tutorial http://www.student.kuleuven.ac.be/~m0216922/CG/index.html Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code). |
|
|
Graphics Notes http://graphics.idav.ucdavis.edu/education/GraphicsNotes/homepage.html Topic papers on computer graphics maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, at UC Davis. |



