comp.graphics.algorithms
Subject: raytracing - chess board algorithm
Hello,
I currently program a ray tracer using the ray casting algorithm.
I have added the plane primitive and want to improve it in order to get
a chess board.
I wonder how works this algorithm used to get the color switching in
each case.
Can someone explain me how to get this chess board ? (I’m not asking
for source code...)
Thanks for your help.
Psr.
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