Subject: huge technical article on Gamecube graphics
Before we get to see what the Nintendo Wii is capable of in terms of
graphics. We've seen nothing so far, of the ATI 'Hollywood GPU' as far
as I am aware. Might as well understand the way Gamecube graphics work
as best as possible -- including the shader capabilities of the TEV
unit that is withinthe ArtX-designed, ATI-labled 'Flipper' GPU in
an OLD article, but one that seems very comprehensive on the subject:
I've already registered for you
It'll be interesting to see what ATI has done to improve the shader and
other graphics capabilities with the 'Hollywood' GPU in Wii.
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