comp.graphics.algorithms
Subject: convert trimmed nurbs surface to bezier patches
Hi,
I wonder how the trimming information is reduced accordingly into these
bezier patches.
Initially I
1. convert the nurbs surface to bezier patches
2. convert trimmed nurbs loops to bezier curves
However, each bezier patches have their own parametric
representation(say uv) ranging from 0 to 1.
So how do we determine if any of the bezier curves belongs to the
boundary of any of the bezier patches?
Please correct me if I am wrong.
Thanks.
jeff
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