comp.graphics.algorithms
Subject: comprehensive tech article on Gamecube Graphics, a key to understanding Wii Graphics ?
Before we get to see what the Nintendo Wii is capable of in terms of
graphics, (we've seen nothing so far, of the ATI 'Hollywood' GPU as
far as I am aware) we might as well understand the way Gamecube
graphics work as best as possible -- including the shader capabilities
of the TEV unit that is within the ArtX-designed, ATI-labled 'Flipper'
GPU in Gamecube.
an OLD article, but one that seems very comprehensive on the subject:
http://www.gamasutra.com/features/20021002/sauer_01.htm
I've already registered for you
email: gamecubetech @ gmail.com
password: b8b515ee
It'll be interesting to see what ATI has done to improve the shader and
other graphics capabilities with the 'Hollywood' GPU in Wii.
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