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Subject: Re: raytracing - chess board algorithm



(supersedes )

Le 09/05/2006, Matthias Hu. a supposé :
> psr wrote:
>> Just a little problem when x and y are between 0 and 1, but in this case i
>> increment x or y when they are > 0.
>
> Guess why :-)

Cause values between -1 and 1 are odd ?

When the tiles are far, the result is not pretty good.

psr.



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