Subject: Re: raytracing - chess board algorithm
guanaco a émis l'idée suivante :
> The best explanation I know, about generating a chessboard pattern, is
> in page 39 of the "Texturing and Modeling" book by Ebert and Co.
> psr wrote:
>> I currently program a ray tracer using the ray casting algorithm.
>> I have added the plane primitive and want to improve it in order to get
>> a chess board.
>> I wonder how works this algorithm used to get the color switching in
>> each case.
>> Can someone explain me how to get this chess board ? (I'm not asking
>> for source code...)
>> Thanks for your help.
thks for the book reference.
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