Subject: Re: orthonormal frame transformation
> I would like to find a transformation which transforms one
> orthonormal frame F0 (with vectors n0, t0, b0 - normal, tangent and
> binormal) into another orthonormal frame F1
FYI: such transformations are rotations.
> where I know only n1 (normal) and t1, b1 are unknown. So there is
> one degree of freedom in the choice of t1 (since b1 can be computed
> as b1 = t1 x n1).
So forget about the frames, tangents and binormals for the moment, and
concentrate on the two normals only. This means the task is to find a
rotation that maps n0 to n1. All such rotations have axes on the
bisector plane between the two normals, i.e. the one whose normal is
normalize(n1 - n0)
The angle of such a rotation can be anywhere between 180 degrees (if
you pick the axis to be +/-normalize(n0 + n1)) and the angle between
n0 and n1 (if you pick +/-normalize(n0 x n1)).
> I would like to choose t1 so that the transformation between F0 and
> F1 is sort of minimal.
You don't really "choose t1". You choose a rotation, and find out
where t1 ends up by rotating t0.
Hans-Bernhard Broeker (firstname.lastname@example.org)
Even if all the snow were burnt, ashes would remain.
View All Messages in comp.graphics.algorithms
orthonormal frame transformation =>
Re: orthonormal frame transformation
Copyright © 2006 WatermarkFactory.com. All Rights Reserved.