Subject: Re: cell complex indexing
W. Taylor Holliday
> Hi Folks,
> Question: what is a good way of indexing a rectilinear voxel grid (3d
> cell complex) such that you have an index for each cell (vertex, edge,
> quad face, cube)? and can easily find the facets and co-facets (incidence
> relationships) of a cell?
The obvious one: cartesian coordinates, e.g. a 3D array of voxels. If
you can't handle 3D arrayas, you can always map the triplet of indices
to a single index:
[i][j][k] --> [J*K*i + K*j + k]
Hans-Bernhard Broeker (firstname.lastname@example.org)
Even if all the snow were burnt, ashes would remain.
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Re: cell complex indexing
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