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Subject: Re: Normal to rotation vector?

On Mon, 17 Apr 2006 19:02:12 GMT, Army
>Does anyone have a code snippet or algorithm that can take a vector (x,
>y, z) and a normal (n) and find the rotation of the point in 3
>dimensional space? If that is impossible, which it may or may not be
>but certainly feels like it right now, then the next best option would
>be rotation based off of a set (3) of vertices and normals. Thanks very
>much, in advance.

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