Subject: Re: Normal to rotation vector?
> Does anyone have a code snippet or algorithm that can take a vector (x,
> y, z) and a normal (n)
This notation of yours appears rather mixed up. This hints at
possible deeper misunderstandings. The way you wrote it, x, y and z
are individual coordinates, yet you're willing to specify a normal
vector by a single letter: 'n' --- so why not just call that vector
'P' or 'X' instead?
Or is 'n' not meant to be a vector? If so, what is it?
> and find the rotation of the point in 3 dimensional space?
"The" rotation? What rotation? There's no rotation parameter
mentioned anywhere to be seen.
And what "point"? Was (x,y,z) supposed to be a point, not a vector,
Maybe you should take a few mental steps back to territory where
you're sure what the words mean, and explain this again, using those
Hans-Bernhard Broeker (email@example.com)
Even if all the snow were burnt, ashes would remain.
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