Home Products Download Order Contacts

comp.graphics.algorithms

Subject: Re: Normal to rotation vector?



Army wrote:
> Does anyone have a code snippet or algorithm that can take a vector (x,
> y, z) and a normal (n)

This notation of yours appears rather mixed up. This hints at
possible deeper misunderstandings. The way you wrote it, x, y and z
are individual coordinates, yet you're willing to specify a normal
vector by a single letter: 'n' --- so why not just call that vector
'P' or 'X' instead?

Or is 'n' not meant to be a vector? If so, what is it?

> and find the rotation of the point in 3 dimensional space?

"The" rotation? What rotation? There's no rotation parameter
mentioned anywhere to be seen.

And what "point"? Was (x,y,z) supposed to be a point, not a vector,
after all?

Maybe you should take a few mental steps back to territory where
you're sure what the words mean, and explain this again, using those
words.

--
Hans-Bernhard Broeker (broeker@physik.rwth-aachen.de)
Even if all the snow were burnt, ashes would remain.

Reply


View All Messages in comp.graphics.algorithms

path:
Normal to rotation vector? =>

Replies:

Copyright 2006 WatermarkFactory.com. All Rights Reserved.