comp.graphics.algorithms
Subject: Re: Create PolyMesh From PolyLine
Hans-Bernhard Broeker wrote:
> Peter Laube
>
>> Thanks for correcting my Post so far :) I have still problems to
>> describe the maths in English. I think you can imagine what i have in
>> mind too.. well V-Notch, i found it by dict.leo.org.. in german i
>> would call it "Keilförmige Vertiefung". I try to compute the lower
>> part of my "3D Hole in the ground with angled walls" where the
>> angled walls meet their opposite walls.
>
> So it is indeed the straight skeleton you're looking for. I.e. the
> collection of all vertices of inner offset curves of a given polygon.
> Google has lots of links.
>
In that case, FWIW, the upcoming 3.2 version of CGAL, which will be released
pretty soon, includes the construction of the straight skeleton in the
interior of a 2D polygon with holes:
http://www.cgal.org/in_progress_frame.html
This new package is roughly described here:
www.cgal.org/UserWorkshop/2004/straight_skeleton.pdf
This package will be available under an open source license:
http://www.cgal.org/index2.html
Or a commercial license from GeometryFactory:
http://www.geometryfactory.com/
depending on your needs...
HTH
--
Fernando Cacciola
SciSoft
http://fcacciola.50webs.com/
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