Home Products Download Order Contacts

comp.graphics.algorithms

Subject: Re: Create PolyMesh From PolyLine



Peter Laube wrote:

> Thanks for correcting my Post so far :) I have still problems to
> describe the maths in English. I think you can imagine what i have in
> mind too.. well V-Notch, i found it by dict.leo.org.. in german i would
> call it "Keilförmige Vertiefung". I try to compute the lower part of my
> "3D Hole in the ground with angled walls" where the angled walls meet
> their opposite walls.

So it is indeed the straight skeleton you're looking for. I.e. the
collection of all vertices of inner offset curves of a given polygon.
Google has lots of links.

--
Hans-Bernhard Broeker (broeker@physik.rwth-aachen.de)
Even if all the snow were burnt, ashes would remain.

Reply


View All Messages in comp.graphics.algorithms

path:
Create PolyMesh From PolyLine =>Re: Create PolyMesh From PolyLine =>Re: Create PolyMesh From PolyLine =>

Replies:
Re: Create PolyMesh From PolyLine

Copyright © 2006 WatermarkFactory.com. All Rights Reserved.