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Subject: Re: Covert PBRT left-hand coordsys to OpenGL right-hand



right. i think i can covert basic transform matrix correctly.
translate x,y,-z
rotate x -theta
rotate y -theta
rotate z theta
lookat x,y,-z,dirx,diry,-dirz,upx,upy,-upz

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Covert PBRT left-hand coordsys to OpenGL right-hand =>Re: Covert PBRT left-hand coordsys to OpenGL right-hand =>

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