Subject: Re: Collision Detection in Maze
> > And what is the shape of "one" you're trying to move around?
> Actually here walking means moving the "camera" forward, backwark,
> or rotating it left, right. There is no "3D model".
Such a limited freedom of movement means you don't actually have a 3D
maze, but a 3D "extrusion" of a 2D maze. I.e. the maze is completely
described by its birds-eye view. In this case, 2D collision detection
should be quite enough for the job.
Hans-Bernhard Broeker (firstname.lastname@example.org)
Even if all the snow were burnt, ashes would remain.
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