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Subject: Re: Collision Detection in Maze

zhouning-tju@hotmail.com wrote:

> I am writing a 3DMaze program. And one can walk along any direction in
> the maze.

And what is the shape of "one" you're trying to move around?

> The maze is like http://www.astrolog.org/labyrnth/maze/cruiser1.gif,
> but mine is 3D and the wall is one-pixel width.

Pixels are a 2D concept. Are you saying the maze walls are basically
infinitely thin planes, or that you're modelling the world as a voxel
grid, and some voxels are filled-in to form obstacles?

Hans-Bernhard Broeker (broeker@physik.rwth-aachen.de)
Even if all the snow were burnt, ashes would remain.


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Re: Collision Detection in Maze

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