Subject: Re: Collision Detection in Maze
> I am writing a 3DMaze program. And one can walk along any direction in
> the maze.
And what is the shape of "one" you're trying to move around?
> The maze is like http://www.astrolog.org/labyrnth/maze/cruiser1.gif,
> but mine is 3D and the wall is one-pixel width.
Pixels are a 2D concept. Are you saying the maze walls are basically
infinitely thin planes, or that you're modelling the world as a voxel
grid, and some voxels are filled-in to form obstacles?
Hans-Bernhard Broeker (firstname.lastname@example.org)
Even if all the snow were burnt, ashes would remain.
View All Messages in comp.graphics.algorithms
Collision Detection in Maze =>
Re: Collision Detection in Maze
Copyright © 2006 WatermarkFactory.com. All Rights Reserved.