comp.graphics.algorithms
Subject: Normal to rotation vector?
Does anyone have a code snippet or algorithm that can take a vector (x,
y, z) and a normal (n) and find the rotation of the point in 3
dimensional space? If that is impossible, which it may or may not be
but certainly feels like it right now, then the next best option would
be rotation based off of a set (3) of vertices and normals. Thanks very
much, in advance.
-Army
Reply
View All Messages in comp.graphics.algorithms
path:
Replies:
Re: Normal to rotation vector?
Re: Normal to rotation vector?
Copyright © 2006 WatermarkFactory.com. All Rights Reserved.


