comp.graphics.algorithms
Subject: 4x4 matrix inversion
Does anyone have source code for a method to invert a 4x4 matrix?
my 4x4 is set up as below
TIA
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public function setIdentity():Void {
m[0][0] = 1;
m[0][1] = 0;
m[0][2] = 0;
m[0][3] = 0;
m[1][0] = 0;
m[1][1] = 1;
m[1][2] = 0;
m[1][3] = 0;
m[2][0] = 0;
m[2][1] = 0;
m[2][2] = 1;
m[2][3] = 0;
m[3][0] = 0;
m[3][1] = 0;
m[3][2] = 0;
m[3][3] = 1;
}
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