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Klosiewicz, Przemek - SweetSheep Homepage
http://users.skynet.be/SwSh/

About. Graphics programming, Mandelbrot - Julia set explorer, RayMax - Raytracer, OpenGL. Photos.

Spontz Scene Group
http://www.spontz.org/

A group of computer-enthusiasts oriented to audiovisual production using low level and realtime techniques such as OpenGL or 3dfx mainly with Macintosh, Windows, Linux and BeOS.

Bujnak, Martin
http://www.2b3d.host.sk/

Computer graphics, realtime 3D engines with dynamic elements like lights and shadows.

Gueziec, Andre
http://www.gueziec.org/

Papers, Online Demos, Free 3D Models, relating to Andre Gueziec's research on Shape Simplification and Compression, and Image Registration.

Saeed
http://www.geocities.com/saeed_d2000/

About. Gallery custom programs and 3DS MAX generated 3D graphics.

Pentayya, Krishna - K Zone
http://www.btinternet.com/~krys1/

Repository of 3D models. VRML tutorial. Algorithms, projects and papers.

Strulovitz, Nir
http://www.geocities.com/doesitsnowinla/

Ports (="translations") of Denthor's classic graphics programming tutorial for 32-bit compilers: Free Pascal, Virtual Pascal, OpenWatcom C, Gnu Djgpp C. Snapshots taken from Windows and DOS animation graphics demos.

Doucette, Jason
http://www.jasondoucette.com/

Resume. Game, Artificial Intelligence projects. Real time software rendered computer graphic and demo effects. Screen shots, free samples and downloads.

Heitsu's homepages
http://personal.inet.fi/private/heitsu/

Graphics and game programming projects (current and finished).

Gruaz, Raphael
http://r.gruaz.free.fr/

CV, Projects (DirectX, Vertex Shader, Raytracing, C++, Java, Web), travels, photos.

Harris, Kevin R. - CodeSampler
http://www.codesampler.com/

Several introductory OpenGL and Diretc3D samples, with many written in both for comparison. More advanced samples emphasis vertex and pixel shader development using nVIDIA's new Cg language.

Codito, Ergo Sum
http://home10.inet.tele.dk/moelhave/

Graphics programming tutorials, source code and free downloads.

Berthelot, Samuel - The Graphics Experience
http://graphicsxp.free.fr/

CV and about. Open Source programs and games in OpenGL, GTK and C++.

Forbes, Kevin
http://www.dgp.toronto.edu/~kforbes/

Research info, downloadable graphics/vision source code, and personal home page.

Roel z'n Boel
http://www.xs4all.nl/~reije081/

Homepage, hosting personal projects related to programming in C++ and computer graphics (raytracing and real-time).

Mizanin, Marek - Zanir
http://www.zanir.szm.sk/

3D graphic programs using OpenGL or Direct3D with source code (C++).

CG References and Tutorials by Malcolm Kesson
http://www.fundza.com/

A collection of reference and tutorial pages relating to RenderMan, Maya/mel, Pixar slim, Houdini, Tcl, Shake scripting and C. Also provides a free text editor for Linux, Win and OSX.

Boissard, Eric - Real-time ocean waves rendering
http://eric.boissard.free.fr/

Real-time deep-ocean waves simulation. Rendering using vertex and pixels shaders. Portfolio.

Shimko, Spencer
http://www.go-linux.org/%7espencer/

Collection of projects (most with a GUI of some kind), school work, and reference material. Photo gallery.

Doucette, Matthew
http://www.matthewdoucette.com/

C.V. Real-time computer programming graphic examples and raytraced computer graphics. Wipeout Othello/Reversi game. Quotes. Music composition section. Wallpapers. Software piracy notes. Chess section.

Persson, Emil - Humus
http://www.humus.ca/

Advanced real-time computer graphics programming examples. Articles.

Elias, Hugo
http://freespace.virgin.net/hugo.elias/

In-depth computer graphics programming articles and examples. Reviews of graphics/programming and other books. Links.

Lavrov, Dmytry
http://dmytry.ancientspledge.com/en/

Creator of Voxel World, a photo-realistic terrain and volumetric renderer; Galaxy, a realtime galaxy generator/renderer. Artworks made mainly using author's software, other projects, downloads.

James, Grant - Zeus CMD
http://www.zeuscmd.com/

Tutorials on C++, Java, Photoshop, 3DMax, Visual Basic.NET, HTML.

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